In his essay All problems of Notation Will be Solved by the Masses, Simon Yuill claims that the emergent practice of livecoding 'most directly embodies the key principles of FLOSS production into the creation and experience of the work itself.' Unfortunately this claim is supportet by an argumentation which is elitist, draws on the criterium of virtuosity and thereby stands in stark contrast to the culture of particpation that FLOSS has engendered. While his central argument is not supported, the piece offers enough food for thought to be considered interesting reading.
I am involved in a number of drupal projects, both new and legacy, some as paid projects, some volunteer.
I am involved or want to help with the maintainence of the code base (security patching, upgrades etc). However not all of the projects are on my own server. And as I am not a hosting company that is how things should be.
However, patching and upgrading is a pain, especially over many sites. How could this be managed efficiently and cooperatively?
I have had to use subversion recently for a job, which is great as i've been meaning to start using it for ages! Here is an intro to subversion, and following a suggestion of how it could help next layer and related projects in a very practical way.
Subversion is a "versioning system" that is used most often by coders and documentors to store text files, but can actually be used for any kind of data.
Denis 'Jaromil' Roio is the main author of the GNU/Linux Live CD Dyne:bolic as well as of a number of audiovisual tools. He is also an artist who has been part of international exhibitions such as CODeDOC II by the Whitney Museum Artport and speaker on conferences such as Ars Electronica. Inspired by Richard Stallman's "free as in free speech" approach as well as liberatory politics, Jaromil seeks to transgress borders between art and code, social activism and research and development. This text is an introduction and overview about Jaromil's life and ideas, based on an interview conducted in June 2006 in Amsterdam. At the taxi-to-praxi research workshop on 21st of April he talked about Solid Knowledge.
The Culture of Open Sources is a study of the creative methodologies of Free and Open Source Software developers who either write code for creative applications or support artistic and social goals as sysadmins. This research is based on qualitative research with about 20 developers so far with whom long biographic and interviews have been conducted.
Deptford.TV is an audio-visual documentation of the urban change of Deptford (south-east London) in collaboration with SPC.org media lab, Bitnik.org, Boundless.coop, Liquid Culture and Goldsmiths College.
Introduction 0.1. 13
Local strategies 1. 17
Pirate heterotopias 1.1. 19
A century of the moving image in Deptford and New Cross 1.2. 37
Deptford? Regeneration? 1.3. 49
Mobilising knowledge 1.4. 56
Walking the Olympic Sacrifice Zone 1.5. 61
Economic strategies 2. 65
The future doesn’t care about your bank balance... 2.1. 66
Paid in full 2.2. 73
Re ‘Paid in full’ 2.3. 98
The fantasy of cultural control, and the crisis of distribution 2.4. 101
Whose economy, which sustainability? 2.5. 109
Technological strategies 3. 121
Download finished 3.1. 122
Componentisation and Open Data 3.2. 125
Atomisation vs. community? 3.3. 129
The collaborative gameshow: Who wants to be? 3.4. 133
The Transmission metadata standard 3.5. 140
Social strategies 4. 145
Piracy & privacy 4.1. 147
The documentation of everything 4.2. 152 Involve me, and I will understand 4.3. 155
Deptford.TV diaries II: Pirate Strategies
Deptford.TV is an audio-visual documentation of the urban change of
Deptford (south-east London) in collaboration with SPC.org media lab,
Bitnik.org, Boundless.coop, Liquid Culture and Goldsmiths College.
The unedited as well as edited media content is being made available on
the Deptford.TV database and distributed over the Boundless.coop
wireless network. The media is licensed through open content licenses
such as Creative Commons and the GNU general public license.
This reader problematises the notion of 'tactical media'. As McKenzie
Piksel is an international event for artists and developers working with open source audiovisual software, hardware & art.
Part workshop, part festival, it is organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK) and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of FLOSS & art.
Earlier this year I was invited to work as a Guest Curator on Coding Cultures, a project initiated by d/Lux Media Arts in Sydney.
It had 5 main elements: artist residencies (Proboscis from the UK, and mervin Jarman from Jamaica with Camille Turner from Canada); workshops, a symposium, a book, and a country gig in the remote mining town of Broken Hill.
'A Handbook for Coding Cultures' was a small-run free print publication which is also available for download at:
Last year I drew on some of my Masters research* to write a chapter for a book on Open Source Software.
My text is titled 'Social Technologies and the Digital Commons' and the book is Handbook of Research on Open Source Software: Technological, Economic, and Social Perspectives, edited by Kirk St. Amant and Brian Still.
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